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Monday, January 11, 2021

National Toy Fair 2021 - Gujarat State

 National Toy Fair 2021 - Gujarat State 

National Toy Fair 2021 - Gujarat State
National Toy Fair 2021 - Gujarat State


National Toy Fair 2021 : Learning through play is an important part of a child's development.  Toys and games help children develop their senses, problem solving skills, conflict resolution and many other skills.  When children play with other games, they also learn to accept the opinions of others and to take care of others.  Children's mental skills are also developed while playing.  Toys nurture values ​​in children such as creativity, imagination and cooperation, interacting with each other, respecting each other, etc.  The purpose of education is the holistic development of the child.  Which involves the development of cognitive, psychosocial, emotional, aspects.  To achieve this goal, children need a variety of experiences.  This includes the creation of new knowledge and its relation to existing knowledge.

Toys or games, whether physical or virtual, are friendly tools for scholars.  Toys have long been used to keep children engaged in various sports.  Over time, the shape of the toy and the materials used to make the toys have evolved.  Especially with the development of technology, the importance of toys in education has also increased.

In his keynote address on August 30, 2020, Hon'ble Prime Minister Shri Narendrabhai Modi highlighted the huge potential of the toy market and the opportunities to promote 'Self-Reliant Indian Toys'.

With the aim of providing active and enjoyable education by involving children in the learning process and pedagogy and promoting the indigenous toy industry, in collaboration with other Ministries including the Ministry of Education, by the Ministry of Textiles Date: 27 - 02 - 21 to 02 - 03 - 21 (Day -  4) Meanwhile the first national toy fair is organized in virtual mode.

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Participants : 

  • There will be 75 exhibition stalls for the Department of School Education and Literacy, Ministry of Education, Government of India.
  • N.C.E.R.T , S.C.E.R.T , Their schools and teachers along with CBSC as well as I.I.T.E, Gandhinagar will present exhibitions in this exhibition stall.

Objectives : 

  • Provide opportunities for institutions, teachers and teacher instructors to display various 'educational toys' developed by them as well as to understand and understand the usefulness of toys in understanding various aspects and concepts of various subjects like environment, science, mathematics, languages, social sciences, vocational education etc.  To provide an opportunity.
  • Provide a platform for children to express and advance their natural curiosity, creativity, innovation and research ability.
  • Inspiring children to make educational toys.
  • Ensuring that children develop a better and clearer understanding of concepts by making toys.
  • Emphasis on exploration and practical education as the main means of achieving the goals of self-reliance, socio-economic and socio-economic development of the nation and the world.
  • To make children aware of how toys have evolved and influenced by different individuals, cultures, societies and the environment.

  • Appreciate the role of toys / games in the learning process and skill development using materials that are inexpensive / free to make toys and in the interest of the environment.


Category of toys that can be included in the Toy Fair :

1. Existing indigenous toys / games

2. Online toys - mobile / web applications, digital toys

3. Physical Toys: Electronic Based, Board Games / Card Games, Puzzles / Boards / Digital Labyrinth, Craft / Material Based / Static Toys (Includes Puppets & Clay).

4. Active and dynamic toys (mechanical toy included)

5. Educational kits for different age groups and stages (with user guide)

6. Do it yourself (which kids can make in the classroom.)

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Suggested Topics for Fiction / Virtual Toy Fair :

1. Knowledge of Indian culture, mythology and history, India and democracy.

2. Including study, teaching and schooling : 

  • Social and human values
  • Businesses and specialized fields
  • Environment
  • Educational toys / inclusive toys for children with disabilities
  • Toys for fitness and sports

3. Fun and creative with logical thinking

4. Reshaping traditional Indian toys


Target group : Students and teachers at the following stages of school education :

1. Basic Stages (Preschool, Kindergarten and Standard: 1 and 2)

2. Primary

3. Upper Primary

4. Secondary

5. Higher Secondary


Guide to making toys / games :

1. The toy can be made for any of the stages based on any of the topics mentioned above.  Any type of toy / game can be selected.

2. To prepare photographs / videos related to the process of design / development of toys.  Demo video with voice over should be prepared for demonstration / demonstration purpose (in Hindi and English).

3. Toys / games should be measured by the concept / skill for which they can be used.

4. Every toy / game will have to be documented.  The documentation should contain the following details :

  • Objectives
  • Phase of school education / age group
  • Used Materials
  • Construction time
  • The concept / skills that are measured (pedagogy)
  • Process - How to use toys / games.
  • Cost
  • Suitable for disabled children (if possible)

5. How to use the toy :

The language used to understand the toy should be easy and friendly for all participants / users.

6. Kits manufactured by States / UTs can also be displayed.  The kit should contain a manual with details about the use of the items.  A sample item of each kit can be published with its name, corresponding age group and the purpose of a line in a very short time.

7. Record the process of making a toy with the children regarding 'do it yourself'.

8. Use of local-specific materials and eco-friendly resources / materials should be preferred.

9. Handling and using toys.  It should be easy for all children.

10. Manufactured toys should be durable, safe and effective in terms of value.

11. More attention should be paid to the independent type of toy to hone and enhance the child's imagination and critical skills.

12. Toys / kits should not be displayed randomly, instead the name of each item / toy should be displayed one by one when the exhibitor explains about one item / toy after another.

13. All planning needs to take into account the toy fair's virtual exhibition mode.

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Guide to the development of electronic toys and digital games :

  • Augmented Reality (AR) application
  • Virtual Reality (VR)
  • Simulations
  • Artificial Intelligence (AI) Artificial Intelligence
  • Virtual Tours
  • Robotics
  • Age-appropriate STEM / STEAM toys (Science Technology, Reading / Science, Art, Mathematics)
  • Various indigenous board games in digital format
  • Game based evaluation
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A conceptual note can be prepared for each game covering the following :

  • Who are the players for this game?
  • The purpose of the game
  • Logical thinking and problem solving included in the game
  • The experience of the players involved in the game (win, achievement, exploration, collaboration)
  • Description of the educational and fun element related to the game
  • Incentive scheme
  • How it suits the player’s inner motivation.

Description of technical aspect :

  • Tools / software / game engine used in game development
  • Game Platform (Personal Computer / Mobile - Android iOS / Play Station / Other)
  • Diksha portal and any other possibility of connection / integration with the application.

This information is created from the Toy Fair Guide.  Thanks For Visit My Website: www.gyanodayweb.in







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By Pragnesh Senva